![]() Plugins: Extractors and PostProcessors can be loaded from an external file. Improvements: Regex and other operators in -format/ -match-filter, multiple -postprocessor-args and -downloader-args, faster archive checking, more format selection options, merge multi-video/audio, multiple -config-locations, -exec at different stages, etc Other new options: Many new options have been added such as -alias, -print, -concat-playlist, -wait-for-video, -retry-sleep, -sleep-requests, -convert-thumbnails, -force-download-archive, -force-overwrites, -break-match-filter etc Even more advanced operations can also be done with the help of -parse-metadata and -replace-in-metadata Output template improvements: Output templates can now have date-time formatting, numeric offsets, object traversal etc. Portable Configuration: Configuration files are automatically loaded from the home and root directories. You can also set a temporary path where intermediary files are downloaded to using -paths ( -P) Multiple paths and output templates: You can give different output templates and download paths for different types of files. Subtitle extraction from manifests: Subtitles can be extracted from streaming media manifests. New MSOs: Philo, Spectrum, SlingTV, Cablevision, RCN etc. See the changelog or the list of supported sites New and fixed extractors: Many new extractors have been added and a lot of existing ones have been fixed. Use -concurrent-fragments ( -N) option to set the number of threads usedĪria2c with HLS/DASH: You can use aria2c as the external downloader for DASH(mpd) and HLS(m3u8) formats Multi-threaded fragment downloads: Download multiple fragments of m3u8/mpd videos in parallel. Split video by chapters: Videos can be split into multiple files based on chapters using -split-chapters ![]() Channel URLs download all uploads of the channel, including shorts and liveĬookies from browser: Cookies can be automatically extracted from all major web browsers using -cookies-from-browser BROWSERĭownload time range: Videos can be downloaded partially based on either timestamps or chapters using -download-sections.Download livestreams from the start using -live-from-start ( experimental).Supports some (but not all) age-gated content without cookies.Supports Clips, Stories ( ytstories:), Search (including filters) *, YouTube Music Search, Channel-specific search, Search prefixes ( ytsearch:, ytsearchdate:) *, Mixes, and Feeds ( :ytfav, :ytwatchlater, :ytsubs, :ythistory, :ytrec, :ytnotif).Note that NicoNico livestreams are not available. ![]() Merged with animelover1984/youtube-dl: You get most of the features and improvements from animelover1984/youtube-dl including -write-comments, BiliBiliSearch, BilibiliChannel, Embedding thumbnail in mp4/ogg/opus, playlist infojson etc. This allows for much easier format selection than what is possible by simply using -format ( examples) Furthermore, you can now specify the sort order using -S. SponsorBlock Integration: You can mark/remove sponsor sections in YouTube videos by utilizing the SponsorBlock APIįormat Sorting: The default format sorting options have been changed so that higher resolution and better codecs will be now preferred instead of simply using larger bitrate. The main focus of this project is adding new features and patches while also keeping up to date with the original projectįorked from and merged with ( exceptions) Yt-dlp is a youtube-dl fork based on the now inactive youtube-dlc.
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Make sure the wire makes a continuous loop. Then sketch in where you plan to place the boundary wire and where you would like to place the transmitter (for example, in your garage). Your sketch should include all buildings, large plants, trees, walks, driveway, pool and other important details. Before beginning installation of your system we recommend you make an aerial sketch of your yard. ![]() This will avoid time consuming corrections to your installation. Be sure to take the time to plan carefully. Using High Tech Pet Ultra-Wire will give you and improved underground fence installation compared to typical electric dog fence wire. If you really wish to bury your boundary wire, follow these instructions and include an extra step of making a narrow trench along the boundary path 2" to 4" deep. STEP BY STEP INSTALLATION The following section covers both ABOVE GROUND electric dog fence installation. We designed a special wire with a custom engineered, super strength, multi-layer insulation jacket that will last years in an above ground installation. Second, we have access to our own wire mill. First, we are engineers and we know how to design specialized wire. How can we do this when the other guys can't. ![]() ![]() We provide special, high strength, UV and moisture resistant wire that is certified for above ground installation. Because copper wire is expensive, manufactures use light gauge wire to avoid the risk of pricing their system out of a competitive market. They supply is easily broken unless buried underground. How much is an electric fence? Well, electric fence prices for a DIY system are about 1/10 the cost of a paid installation system like Invisible Fence ®.ĭo other Electronic dog fences work above ground? Basically, any electronic dog fence will work above ground however, most require you to bury the wire because the light gauge dog electric fence wire Y es, you can self-install a High Tech Pet ® electric dog fence, the best electric fence for dogs, above ground in less than one hour, saving thousands of dollars compared to a professionally installed electric dog fence. How to Install an Electric Dog Fence High Tech Pet Containment Systems are Designed for Easy, Reliable Above Ground Installation This could be useful of you want to combine the ore changes from another mod with this one. Details of it can be found in the "Procedural Ore Generator Release" discussion thread on this mod. It's reasonably easy to use if you'd like to make your own generated ore mod. This mod was produced by a highly configurable ore spawning program I wrote in Java. Any mod which adds or modifies ore locations/distributions will likely conflict with this mod. If you still have no luck, there could be a conflict with another mod you are using so please test with a reduced set of mods. Please check thoroughly before reporting that there are no ores. You can easily get unlucky searching for them. It can be legitimately difficult to find ore veins sometimes. ![]() Note that errors complaining of missing ".dds" resources are expected because of a bug in Space Engineers: ![]() One unit here represents a 45x45 square meter patch on the EarthLike planet. The table below shows the occurrence of each ore on each planet. I found I had to weigh up whether to thoroughly scout the current planet for the rare ore I need or go to another planet where it is more plentiful. It will be difficult or impossibly to start anywhere but Earthlike. Early game will likely depend more on surface rocks and the survival stone to ingot recipe. You will have to spend some time finding the ore veins you need then how you'll get them back to your base etc. Scouting will also play an important role. You will no longer have everything you need within 800m of wherever you start on a planet. This will lead to a much more difficult resource mining loop. Note that ores will no longer spawn under ice lakes. The images show colour coded (red=iron, blue=cobalt, white=silicone etc) ore vein spawns and the vanilla ore spawn map for reference. Credit for the asteroid and surface rock spawning change goes to the creators of Scarce Resources. See the table below for ore spawns for each planet. Space Network research on tracking and navigation accuracy, communications, facility engineering and equipment, and multiple mission telemetry system. The asteroid ore spawning restrictions of Scarce Resources also applies in this mod. Ore are less frequent and typically occur in larger veins of only one ore. Hopefully there is still some interest from Keen on making a better impression on new players to the game, because as is, the first time experience is EXTREMELY rough, and just feels very slapdash like nobody bothered to go back and address those early game pain points.This mod replaces the ore spawning maps for all of the vanilla planets. Hopefully this doesn't turn into a semi-permanent stumbling block as I start in on a new save, but it seems like this topic, much like the Lightning topic, has been mostly abandoned by the community who just threw their hands up deciding that nothing would ever be done to address it. Maybe it is more common on the non-Earthlike planets, I don't know yet, and none of the conversation threads I've run across have made any comments one way or the other on that score. My world looks like it has been populated by gophers with my digging down to ore deposits all over the place looking for deeper deposits of Cobalt below the ones the mining drill scanner were picking up.Ĭobalt is the first gating material in the game, and from the perspective of a new player that has tried to do the relevant out-of-game research (don't get me started on the inappropriateness levels of this), the rarity of Cobalt is FAR too high. Even after watching a number of videos and tutorial content by creators like Splitsie and others, I knew the "trick" to locating ore deposits based on the surface markers, but it still took me 4 - 5 hours before I located my first deposit of Cobalt, and it ended up being a surface boulder, not even an underground deposit. ![]() Īs a new player that just picked up the game a couple of weeks ago, I have to agree with the first part of this suggestion to allow stone to generate small quantities of Cobalt, primarily due to its use in Thrusters more so than Cargo Containers. In this case the ideal solution would be to remove them from small & medium containers from small container but keep them on the large containers. But if Keen decides to remove metal grids, i wouldn't be mad or anything. But even so, i believe metal grids should remain in containers, because they use Co to produce, Co is a military strategic deposit. Good luck, my above answer was from my POV i did not consider the POV of a new commer. Also a good place to find help would be reddit r/spaceengineers! ![]() Unless you are on a lake / in a desert / savanah, on rocky hills. I recommend walking in zig zagz in an area till you get a ping from your drill / small grid ore detector or large grid ore detector. These are the most common ore deposits on planets. īut i still believe Grids should still be left in containers. And even vets have trouble noticing ore spots in tundra zones. In this regard you are 100% right! Space engineers should teach you how to find ores. There will be a new, modern IEC style power connector installed so that modern computer style power cords can be used. The new power transformer box will lose those finicky circuit breakers, the two wire 'cheater' power cord, and the two pin 'interlock power cord receptacle. This will be a re-engineered original power transformer box, so the original transformer box in the machine will be sent back to Tony for credit (core charge so to speak). The other option will be a new transformer box which will contain a new power supply board (with power indicating LED's and fuses instead of circuit breakers) that supplies all the operating voltages for the machine. ![]() This will be used in conjunction with the machine's original power supply board still providing the other voltages (coils, switched illumination). One option will be installing a common Peter Chou screw terminal switching power supply to provide the +5 volts for the gameboard. Oh, and one other thing about the Pinball Mind board setup: there will be two options for powering the board. He sure is one smart cookie! I have been assisting him in writing the installation manual for the "Pinball Mind" board. This creation is the brainchild of forum member Nightmare Tony. ![]() Here are some pictures of a Fireball home model modified to use conventional playfield light sockets and switch assemblies: Here is a link to the board:Ī youtube video has been posted of the prototype board going through it's bootup self test and attract mode on the score displays: This new board is called the "Pinball Mind" board. However, there is a modern reproduction game board in development right now that will repair these boards and add more functions, sounds, and diagnostics. ![]() These machines use custom CPU chips that when they go bad, are impossible to get since they have been no longer available for a very long time now. For those that have the Bally home model pinball machines like Fireball, Evel Knievel, Captain Fantastic, and Galaxy Ranger, there is now some repair information posted over at pinwiki: Ok I had a quick go at installing it and running and then removing it. I just like being able to delete a program, that's all. In the meanwhile, it's not a curse to have access to the shortcuts. Once learned, I'm sure I apply it again some time. Sooner or later I'll get this figured out. I've had to make an adjustment in the Security & Privacy of my System Preferences. I did try those, more than once, shutting down, rebooting and doing the hokey pokey. Click it and OS X will look after everything for you.įor the record CheatSheet used to be in the App Store but it seems to have been removed. It will start to jiggle and an X will appear in the top corner. open Launch pad and click and hold on the icon for the app you want to delete. An App like TrashMe (available in the App Store) does a good job finding any left over files and cleaning them up.įor apps bought through the App Store. Some apps tend to instal some cruft in user folders. For a small app like this that should cover everything. Due to its speed, it is not necessary to constantly have the software running in the background, which saves space for other resources on your Mac.Generally on a Mac all you need to do is open our Applications folder and drag the app you want to delete to the trash. AppDelete also saves you the headache of trying to find uninstall instructions for each individual app, since the software simply deletes the app without leaving parts behind.ĪppDelete works similarly to other uninstall software programs for the Mac, but the search feature for finding related files to a deleted prgram is faster than any other program like it. Over a long period of time all of the extra files left behind without using AppDelete can slow down your Mac. Overall Opinion: For people who often install and uninstall apps and other programs on their Macs, AppDelete is a good option to ensure you are not losing precious space on your device. Due to its speed, it is not necessary to constantly have the software running in the background, which saves space for other resources on your Mac. ![]() Review: For people who often install and uninstall apps and other programs on their Macs, AppDelete is a good option to ensure you are not losing precious space on your device. Besides deleting items, you can also log the selected items, or archive them to a. The programs are not completely deleted from your device until you empty the trash. Once you have deleted the items, you can find them in the trash within folders showing you how and when the program was deleted. ![]() ![]() nstall tool for Macs that gives you the capability to delete widgets, apps, plug-ins, screensavers, and preference panes, as well as all of the corresponding files, from your Mac. 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